Projects
Fusing design and development to ignite creativity.
UT Sage: Redesign + Evaluation Capstone
This product includes 2 projects: a redesign of the campus-wide AI tutor platform and a faculty evaluation workflow to improve tutor quality.
Venus
A dating app that allows AI to help you match your dates, from start to finish.
Reddit Usability Test
A comprehensive usability test with the Reddit mobile app.
Nexus
An interactive platform for designers to explore identity, culture, and design beyond the algorithm-driven trends.
Enhance Engagement for Ecology Solution
Design thinking
Enhance Engagement for Ecology Solution
This project involved working closely with Ecology Action in Austin,
Texas, to boost community engagement with the park despite a range of
practical constraints. We conducted in-depth user interviews, many field
visits, and empathy sessions with key stakeholders to deeply understand
their needs and challenges. Using design thinking methods, our team
generated and prototyped creative solutions tailored to the client's
needs, ensuring our recommendations were both innovative and grounded in
reality.
View case study
Bloom.co Tea Website
Web
Bloom.co Tea Website
Bloom Co. Tea is a UX-driven concept that reinvents the tea-buying
experience by blending botanical storytelling with digital interaction.
The brand invites Gen-Z customers to explore the origins, flavors, and
rituals of artisanal teas through a visually rich interface and
personalized recommendations. We aim to transform tea from a commodity for
older generations into a curated ritual—creating delight for Gen-Z
customers through elegant UX and meaningful content.
Presentation link: Slides link
Game Engine
C++
Game Engine
My first game engine designed and developed by myself from scratch throughout the whole semester. This game engine is based on SFML as the graphic interface, and 0MQ to support the server-client connection. The game engine includes all the basic functionalities including component- based GameObjects, multiplayer abilities, multi-threaded processing, event system, double timeline support, and Duktape/Dukglue scripting abilities. I have used this game engine to develop two games: a 2D platformer and Space Invaders.
Circulation Immersion
Unity
Circulation Immersion
Circulation is an interactive virtual environment that allows an
individual to accentuate our emotional connections with nature and
visualize the reactions to our presence. I developed this project in a
team with students from the Art and Design department at NC State
University. We learned and used Unity and C# to script our interactive
environment and used Maya to model and animate the animals in the
environment. We also earned the honor of making it to the annual game showcase
at NC State University.
Demo: YouTube link
Source code: GitHub link
Outlaw Machinima
Unity
Outlaw Machinima
This is a machinima project using Unity Engine. I worked on this project with
another student in the Art and Design department. Based on the true
story of the infamous Zodiac Killer, we developed an imaginary scene in which,
as a reporter (first-person view), you accidentally run into a suspicious
house that might be related to the Zodiac Killer. As you explore the house,
you start to discover its strangeness.
See this very fun short film: Google drive link