Hey, I'm Orion!
I am usually stuck between Figma and VS Code.
But solving design challenges as a developer is my specialty.
Bloom.co Tea Website
Web
Bloom.co Tea Website
Bloom Co. Tea is a UX-driven concept that reinvents the tea-buying
experience by blending botanical storytelling with digital interaction.
The brand invites Gen-Z customers to explore the origins, flavors, and
rituals of artisanal teas through a visually rich interface and
personalized recommendations. We aim to transform tea from a commodity for
older generation into a curated ritual—creating delight for Gen-Z
customers through elegant UX and meaningful content.
Presentation link: Slides link
Game Engine
C++
Game Engine
My first game engine designed and developed by myself from the scratch throughout the whole semester. This game engine is based on SFML as the graphic interface, and 0MQ to support the server-client connection. The Game engine includes all the basic funtionalities including Component based GameObjects, Multiplayer ablities, mutli-threaded processing, EventSytsem, Double Timeline supports and Duktape/Dukglue Scripting abilities. I have used this Game Engine to developed two games, one is a 2D platformer and the second one is the Space Invader.
Circulation Immersion
Unity
Circulation Immersion
Circulation is an interactive virtual environment that allows an
individual to accentuates our emotional connections with nature and
visualize the reactions to our presence. I developed this project in a
team with students from the Art and Design department at NC State
University. We learn and used Unity and C# to script our interactive
environment and used Maya to model and animate the animals in the
environment. We also earned the honor to make to the annual game showcase
at NC State University.
Demo: Youtube link
Source code: Github link
Paint War Demo Game
Unity
Paint War Demo Game
Paint War is a game that allows two players to catch and bounce paintballs
to each other, and if the ball splashed on the edge of the screen with
enough amount, the other side wins. This is a team project with Master
students from the Art and Design Department, and this is my first game
developed using Unity Engine. We learned and used particle system built
inside the engine and developed the mechanics using scripts.
Source code: Github link
Outlaw Machinima
Unity
Outlaw Machinima
This is a machinima Project using Unity Engine. I worked this project with
another student in the Art and Design Design department. Based on the true
story of the infamous Zodiac Killer, we developed a imaginary scene that
as a reporter(first-person-view), you accidentally ran into a suspicious
house that might related to the zodiac killer. As you explored the house,
you starts to discover the strangeness of the house.
See this very fun short film: Google drive link
Projects
Create with technology, design for technology.
I design mobile app interfaces and create VR experiences.